

In total, after my 120 hours of wrist-aching toil in Starbound, I am confident that I have wiped out over 99% of the blocks on the planet. The game tries to put you on solid ground after teleporting down, rather than in one specific place, so it was an easy way to locate bits that I had missed. The final stretch of 15 hours was made just recently, and included many teleports to my ship and back down to the planet. Yes, even though I was aware of what I was doing, I still carried on… 100 hours in, I found myself waning and actually stopped for about two months. This is the Sunk Cost Fallacy, where you basically don’t want to think that you’ve wasted your time/money in a project, and will therefore continue to try and see it through. I also figured that I had put this much time into it, that I might as well see it through. I activated God Mode, fully upgraded my Matter Manipulator and set to work.Ģ0 hours into the project, I was convinced that I wasn’t going to take much longer. This was to make the job easier on myself. I would also leave the background panels, as you can’t stand on those. So bricks, glass, wooden panels, carved stone - that sort of thing - would be left alone. My only rule for this endeavour was that I would get rid of every single block which could be stood upon - except for any that were part of existing structures. I spotted a random desert planet on my sensors and went for it, reasoning that it didn’t have trees for me to worry about. You’d think that I would want to choose a nice, small planet to conduct my experiment on, wouldn’t you? Well, you’d be wrong. A lot of it has no use outside of looking pretty sweet when used to build things to look at. All of the dirt, bone, sandstone, obsidian, tar, goo… Yeah, not all of the materials are familiar ones. I wanted to remove every single block from the world. However, I didn’t just want to reach the centre. Copper is easy, titanium is hard - you get it. For instance, mud is very easy to mine with your Matter Manipulator, and cobblestone is harder. The closer you get to the centre of a planet, the tougher the materials you can find. I had been to the centre of several, of course, because I needed materials. Whilst milling around trying to get better equipment to fight more of the story bosses, I found myself musing what would happen if you tried to dig out the centre of a planet. But I got the urge to build a base inside a volcano, so restarted. Admittedly, after losing my first save file I considered not returning, and in a lesser game I would not have. The different biomes, the sci-fi themes and even the art style appealed to me.

I was given the game by a coworker for my birthday a couple of years ago, and really enjoyed it. You can also mine fuel from moons, but man those moon ghosts don’t like that… That’s the best way to describe it - you gather materials, craft things, fight monsters… But this is set in space, and you can travel to different planets in your upgradable ship. Starbound is a pixel-based “Terraria clone”. I have 195 hours logged in the game - some in Early Access, a bunch post-launch, several more after losing my save game to Chucklefish’s no Cloud Saves and the save file being in a non-standard location… That’s how long I spent doing a single task in Starbound. Articles // 13th Feb 2019 - 3 years ago // By Andrew Duncan I Destroyed a Planet in Starbound
